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Gameplay & Systems Programmer, UI Designer, UX Designer, Logo Designer
Unity, Visual Studio, Odin Inspector
Team of 5
Capstone project where we set out to design a hybrid-genre deckbuilding and hack n' slash combat game.
Main takeaways: tools development, virtual card system implementation & design, playability & readability
Cards in Limited Space
Unlike other virtual card games where the cards themselves are central, Wyrmwood found its hack n' slash gameplay needing as much view as possible.
At the same time, many bits of information related to cardplay(deck/discard sizes, mana, hand piles, etc) needed to be relayed to the player clearly and quickly, to allow snap-decisions in hack n' slash combat.
The Card UI (cropped here for easier viewing) went through a number of iterations to strike a balance between visual clarity and size.
8th, and final iteration
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