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Game Design • UI & UX • Programming
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Game Designer, Systems Programmer
game:play Lab @ OCAD University
Team of 3
Unity, Depthkit, Oculus Rift
A research experiment with volumetric capture technology in a VR game space, in order to create a FMV-style game.
After a design brief with our client, we set out to sketch some potential game loops.
Mapping Out UX
From there, we began mapping out imagined user experiences based on client feedback.
Answering With Sketches
During this process, creating sketch prototypes were key to getting down the feeling of our experience.
With enough designs realized, we began development of a prototype.
We documented the entire design and technical setup, so that future designers and developers could continue to work on the project beyond our work term.