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Game Designer, Systems Programmer
game:play Lab @ OCAD University
Team of 3
Unity, Depthkit, Oculus Rift

A research experiment with volumetric capture technology in a VR game space, in order to create a FMV-style game.

VVV Project

First Steps

After a design brief with our client, we set out to sketch some potential game loops.

Mapping Out UX

From there, we began mapping out imagined user experiences based on client feedback.

Answering With Sketches

During this process, creating sketch prototypes were key to getting down the feeling of our experience.

Prototyping

With enough designs realized, we began development of a prototype.

Documentation

We documented the entire design and technical setup, so that future designers and developers could continue to work on the project beyond our work term.