Game Designer, Systems Programmer

game:play Lab @ OCAD University

Team of  3

Unity, Visual Studio, Depthkit

Our goal was to  experiment with volumetric capture technology in a VR game space.



First Steps

After a  design brief, we  set out to  sketch some potential game loops.

Mapping Out UX

From there, we began mapping  out imagined user experiences based on client feedback.

Answering with sketches

During this process, creating sketch prototypes were key to  getting down the feeling of our experience.


With   enough answers and, we began development of a prototype.


We documented the entire  design and  technical setup, so that future designers and developers can continue to work on the project  beyond our work term.