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Title: Programming Lead My roles: Programming, UX, Art, Game Design
Newton was a 2 week long project developed by a team of 3, myself included, during my 3rd year of Sheridan College's Bachelor of Game Design. Our goals for the project were to produce 20 levels for a puzzle platformer.
Working on the project as the team's primary programmer, I learned Unity scene-management strategies in order for the team to quickly deploy, test, and iterate on levels. I was also responsible for the game's visuals and UX.
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