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UI / UX Designer - Gameplay & UI Programmer
Team of 3
A school project, the goal was to make 30 levels for a
physics-based mechanic - gravity flipping, all in 2 weeks.
Takeaways: Particles, Character Controllers, Scene/Level Management
In order to have a strong indication of gravity change, the base color of the level changes.
Individual levels are able to be set in whatever 2 colors the designer desires using a level editing tool, for the sake of having memorable and unique color schemes.
Level Select Device
We designed a unique and evocative level select UI in Newton. The Device makes use of Unity 2019's new (at the time!) Particle Forcefields to create a 'singularity' effect, keying the player in to the focus of the game- gravity.
The 'zoom' effect done to transition the player into gameplay implies the happenings of the game all occurring at a miniscule scale.
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