UX Designer, UI Designer, Systems & Gameplay Programmer

Sheridan College

Unity, Visual Studio

Team of 3

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A school project, the goal was to make   30  levels  for a physics-based mechanic - gravity  flipping, all    in 2 weeks.

Color Flip

In order  to have    strong indication of  toggled gravity,  I implemented    color flip: on a gravity flip, the base color of the level  changes as well.

Individual levels are able to be set in whatever 2 colors the designer desires, for the sake of having memorable and unique  color schemes.

The Prism

We designed a unique and evocative level select UI in Newton, that I was tasked with implementing. The Prism makes use of Unity 2019's new (at the time!) Particle Forcefields to create a 'singularity' effect, keying the player in to the focus of the game- gravity.    

Transition

The  'zoom' effect done  to transition the player into gameplay isn't just for fun!  It helps to imply the delicate nature of the player character, who dies instantly upon touching a spike.