
UX Designer, UI Designer, Systems & Gameplay Programmer
Sheridan College
Unity, Visual Studio
Team of 3
A school project, the goal was to make 30 levels for a physics-based mechanic - gravity flipping, all in 2 weeks.


Color Flip
In order to have strong indication of toggled gravity, I implemented color flip: on a gravity flip, the base color of the level changes as well.


Individual levels are able to be set in whatever 2 colors the designer desires, for the sake of having memorable and unique color schemes.

The Prism
We designed a unique and evocative level select UI in Newton, that I was tasked with implementing. The Prism makes use of Unity 2019's new (at the time!) Particle Forcefields to create a 'singularity' effect, keying the player in to the focus of the game- gravity.
