UX Designer, UI Designer, Systems & Gameplay Programmer

Sheridan College

Unity, Visual Studio

Team of 3

A school project, the goal was to make   30  levels  for a physics-based mechanic - gravity  flipping, all    in 2 weeks.

Color Flip

In order  to have    strong indication of  toggled gravity,  I implemented    color flip: on a gravity flip, the base color of the level  changes as well.

Individual levels are able to be set in whatever 2 colors the designer desires, for the sake of having memorable and unique  color schemes.

The Prism

We designed a unique and evocative level select UI in Newton, that I was tasked with implementing. The Prism makes use of Unity 2019's new (at the time!) Particle Forcefields to create a 'singularity' effect, keying the player in to the focus of the game- gravity.    


The  'zoom' effect done  to transition the player into gameplay isn't just for fun!  It helps to imply the delicate nature of the player character, who dies instantly upon touching a spike.