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Gemini
UI Designer, Puzzle Designer, Programmer
Sheridan College
Team of 4
Unity, Visual Studio, Cinemachine
The goal of this project was to design a compelling FMV game where players piece together a narrative using clues from full-motion video.

Video Log Viewer
By collecting floppy disks, the player can watch unlocked video logs. Script of the log is available for the deaf, or for quick parsing.

Context Puzzles
We designed puzzles that required contextual awareness to solve, such as a screen locked by password.

Object Inspection
Objects near the player are highlighted when hovered over and near the player character. When clicked, they can be inspected, revealing clues to other puzzles.

Final Report
The end of the game is reached when the player writes a report of their findings, which can be done at any time. The game searches the report for key words in order to decide an ending. Does the player fill out a bogus report for a quick buck? Thoroughly search the room and find a real conclusion?

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